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Post by Gladiator on Jan 26, 2006 10:59:16 GMT -5
Since few people say they spread the line this really seems like a non-issue. We`ll just have to see how it plays out guys.
Personally, I`d rather do this now than next season.
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Post by scarolinafan on Jan 26, 2006 12:51:47 GMT -5
Agreed. Spreading the D-Line isn't needed. Creativity on the defensive side of the ball can go a long way.
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The Beast™
Starter
Did I just say that outloud?
Posts: 351
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Post by The Beast™ on Jan 26, 2006 13:40:34 GMT -5
Creativity? lol That's a way of putting it.
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Post by scarolinafan on Jan 26, 2006 14:13:10 GMT -5
Yeah you know, disguising your play calling...man, zone, man blitz, zone blitz, partial man and partial zone. Too many people call the same plays and expect results. Anyone that knows what they're doing can adjust.
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Post by gogiants98 on Jan 26, 2006 14:14:09 GMT -5
Creativity? lol That's a way of putting it.
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Post by Poundtherock on Jul 20, 2006 8:50:56 GMT -5
Madden 2007!
"After selecting a running play, you will be able to cycle through your offensive players as they get into position at the line. Select the player you want to control, that's right, control, and after the ball is snapped, the camera zooms in on the fullback, tackle, guard, center, tight end, or even wide receiver that you decided to possess. It's now up to you to open up the path for the run, as the computer controls the halfback and tries to follow your path to daylight. In the E3 demo I was able to get my hands on early, once you made your initial block, control immediately switched back to the man with the ball as you attempt to take advantage of the hole Jones or Strong opened up for you. I am told, however, that in the final version of the game, you will be able to control the blocker for as long as you want, running down field for multiple blocks as the computer runs through the open field."
Wow! Couple the above with the "no d-line spread" rule, we may see RBs (both sheety and elitist) getting 4000 yards a season rushing in '07, instead of only 2500-3000, lol. I was a proponent of no spread for the 2005 Madden version becasue it was a matter of poor O-line AI. 2006 changed a lot of that and hence the oft-realized high RB numbers. And please, let's not get back into "just compensate and use the 3-4 or 46 because they work just as well as the d-line spread." If that's the case then shouldn't we ban those defenses as well as the d-line spread (rhetorically speaking)?
IMO, in '06 the AI was made better, you could "spread" the O-line to either side to compensate for the d-line spread. I didn't weigh in here but I believe I did in another thread that I, as well, was for removing the rule for '06. The d-line ban, I believe, was instituted to keep the playing field level between offense and defense. The playing field was again some-what leveled with the '06 O-line "spread" and AI improvement. IMO, in hindsight, this rule probably should have been removed for the '06 season because of that.
Now we have the "run-to-daylight" feature coming to '07. Oh boy! Get ready for the conservative 4000-4500 RB season. And that may be just for the "light-weight" RBs, lol. Maybe 5000 for the "eliitist" RBs like Madden cover boy (if he makes it through the season, lol).
Seriously, Commishes, again, take a closer look at possibly removing this rule for '07 and putting the playing field back level. We have had two offensive improvements in the game while taking away one defensive improvement. The score is offense 2, defense 0. Let's at least make it offense 2, defense 1, lol.
Thanks for letting me express my opinion.
PTR
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Post by Gladiator on Jul 20, 2006 10:41:37 GMT -5
Thanks for bringing to light this info PTR. I know the league can always count on you to bring the latest info regarding Madden to the boards.
I think with this improvement (?) to the offense it will have to be a situation where we have to "wait and see" how this effects the scheme of things.
Believe me, I do not want to push this topic to the side. I`m just curious if the offense AI truly did improve enough to counter the D-Line spread "glitch". Yes, I said "glitch". For some reason I have played more Madden in the last month than I have in all the months since last year and I have encountered a D-line spread "glitch". Some of you guys may know it or seen it already. Since no one here posted about it here`s how I think it goes....
Spread your line to the max. Take control of one of the ends. Preferably a fast one. When the offense says "hike", take your defensive man and run straight up the field. Not making any attempt to go to the QB. After about 5-7 yards make a hard cut straight to the QB. If done correctly you should make it to the QB UNTOUCHED. This tactic works very well on deep QB dropbacks or Shotgun plays. What happens is if the O-line does not compensate by spreading their line, the AI is not intelligent enough to see the defensive end. Your blocker will just sit there looking for someone to block. If you spread the O-line to compensate, a smart defense will blitz a LB or two. Eventually one of them breaks through UNTOUCHED for an even quicker sack.
Now, there are ways to combat this tactic but it takes patience and practice.
Regardless, this topic will and should be discussed as much as possible to be sure that the playing field is as even as it could be. Personally, I`d rather see more RB getting yards than WR`S and QB`S getting the stats. The games would be less scoring and more of a chessmatch. How football should be.
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Post by Poundtherock on Jul 20, 2006 11:45:06 GMT -5
I`m just curious if the offense AI truly did improve enough to counter the D-Line spread "glitch". Yes, I said "glitch." Some of you guys may know it or seen it already. Since no one here posted about it here`s how I think it goes.... Spread your line to the max. Take control of one of the ends. Preferably a fast one. When the offense says "hike", take your defensive man and run straight up the field. Not making any attempt to go to the QB. After about 5-7 yards make a hard cut straight to the QB. If done correctly you should make it to the QB UNTOUCHED. This tactic works very well on deep QB dropbacks or Shotgun plays. What happens is if the O-line does not compensate by spreading their line, the AI is not intelligent enough to see the defensive end. Your blocker will just sit there looking for someone to block. If you spread the O-line to compensate, a smart defense will blitz a LB or two. Eventually one of them breaks through UNTOUCHED for an even quicker sack. Now, there are ways to combat this tactic but it takes patience and practice. Yes, many a times I have seen first hand this being done. But you do agree that with the '06 edition of Madden, you have the easy ability to combat that tactic with the R3 audibles and/or your regular audibles. I have simply called run plays to his "fast" DE end side and the RB would have clear sailing. At least for a few yeards. But he stopped doing it and stayed "home." I am not a "student" of the game so some of the more learned players may have many other was to counter a DE who is sitting outside the tackle. And while on that certain area, I have in the past, while using the 46 defense, been able to call a particular defense that will place either DE outside the offensive tackle, and do it without spreading the d-line. I have also seen others do this. Which begs to pose the question: Do we ban doing that as soon as we get a few complaints that that QB cannot drop back 15-20 yards (which he is not suppose to do anyway) and lob the ball 40 yards down field to that speedy WR? And like I say, there are a lot more of you here who have been around the Madden game for much longer, but I have always heard and/or read from some of the many forums that abound, that when you can counter a so-called glitch play, whether defense or offense, that it is not a glitch. Or am I incorrect? Now the RB juke, lol, the one where the RB jukes when he's not even close to the defender and the defender hauls ass the opposite way, that, to me, is truly a game glitch. But as I've heard, that has been neutralized for '07. Supposedely, lol. And thanks for your kind remarks. As you know, as always, I have the best interest of the league in mind. Also, thanks for the info that you guys will be talking about this before we kick off the new season. PTR on the side.............
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Post by Gladiator on Jul 20, 2006 13:00:04 GMT -5
"If a glitch can be countered is it still a glitch?"
I would have to agree with that statement in most cases but I still find that spreading the line gives the defense an unfair advantage. Especially in the case where the defense is rated high and the offense is low.
If I had to vote today, I would say not to change the rule of not allowing the defense to spread the line.
I`m sure on Aug 22 and the days after we will be in a better position to say but truthfully, Madden never made the offensive AI intelligent in the past. I`d be surprised if it would greatly improve it this year either.
But that is just an opinion.........
Oh, and running to the side where the end is doing this is a good way to counter the tactic. I hear screens to that side work as well but I have never tried them.
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Post by Poundtherock on Jul 20, 2006 13:43:05 GMT -5
Thanks, Dave. I can always count on quality responses from you. We'll see how it goes when the new product starts getting some views from some of the forum mods.
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