Post by Poundtherock on Aug 31, 2004 12:25:50 GMT -5
Yeah, but hold on just a minute. The slow-glitch is gonna be history online but there is a drawback. Read on about what will take place early tomorrow morning.
From Nathan at EA, issued today:
Guys,
I appreciate all the reports of this serious exploit. We, through your
help, have identified a game play issue regarding formation switches on
offense that could affect the fatigue level of the defense. This issue
would affect both online and offline play.
This issue can be resolved in one of two ways. The first is to turn
fatigue off; when this option is off, the issue can not be observed or
exploited. The second is to audible to your original play (audible L2)
if the offense shifts; while this works, it makes it very difficult to
make pre-play adjustments, as the audible resets any adjustments.
For online play, we will be patching the servers and disabling fatigue,
so that this issue will not be used as an exploit online. This change
will be made tomorrow morning at 1 AM PST for both the Xbox and PS2
servers. The update will be invisible to users and will not require a
client side patch. Online games will still show fatigue as "on" but it
will really be off. While this isn't a perfect solution, we felt it was
the best way to counter the exploit.
We have also modified the settings at the Madden Challenge events and
alerted the staff to this so that this issue can not be used as an
exploit in the events.
We wanted to make you aware of this so you could inform your members for
their normal offline games, and wanted to take this chance to thank you
for helping identify this issue and bringing it to light, the power of
the community really helps make Madden the great game that it is.
Be sure to send me any questions.
Thanks,
Nathan Fahrenthold
EA SPORTS Community Producer
From Nathan at EA, issued today:
Guys,
I appreciate all the reports of this serious exploit. We, through your
help, have identified a game play issue regarding formation switches on
offense that could affect the fatigue level of the defense. This issue
would affect both online and offline play.
This issue can be resolved in one of two ways. The first is to turn
fatigue off; when this option is off, the issue can not be observed or
exploited. The second is to audible to your original play (audible L2)
if the offense shifts; while this works, it makes it very difficult to
make pre-play adjustments, as the audible resets any adjustments.
For online play, we will be patching the servers and disabling fatigue,
so that this issue will not be used as an exploit online. This change
will be made tomorrow morning at 1 AM PST for both the Xbox and PS2
servers. The update will be invisible to users and will not require a
client side patch. Online games will still show fatigue as "on" but it
will really be off. While this isn't a perfect solution, we felt it was
the best way to counter the exploit.
We have also modified the settings at the Madden Challenge events and
alerted the staff to this so that this issue can not be used as an
exploit in the events.
We wanted to make you aware of this so you could inform your members for
their normal offline games, and wanted to take this chance to thank you
for helping identify this issue and bringing it to light, the power of
the community really helps make Madden the great game that it is.
Be sure to send me any questions.
Thanks,
Nathan Fahrenthold
EA SPORTS Community Producer